PSXSDK
Data Structures
Here are the data structures with brief descriptions:
[detail level 123]
 C__attribute__
 CCodeNode
 CDIRENTRYDirectory entry
 Cexception
 CFILEFile stream
 CGsDispEnvDisplay environment
 CGsDotDot (pixel)
 CGsDrawEnvDrawing environment
 CGsGLineGraduated line
 CGsGPoly3Graduated 3 point polygon
 CGsGPoly4Graduated 4 point polygon
 CGsGPolyLine
 CGsGTPoly3Graduated textured 3 point polygon
 CGsGTPoly4Graduated textured 4 point polygon
 CGsImageImage
 CGsLineMonochrome line
 CGsPoly3Monochrome 3 point polygon
 CGsPoly4Monochrome 4 point polygon
 CGsPolyLine
 CGsRectangleRectangle
 CGsSpriteSprite
 CGsTPoly3Textured 3 point polygon
 CGsTPoly4Textured 4 point polygon
 Cins
 CModInstrumentInstrument
 CModMusicMusic
 CModSample
 Cplayer_s
 Cpsx_info
 Ckernel
 Csystem
 Cpsx_pad_stateThis structure contains the state of the pad (game controller) after polling it with PSX_PollPad()
 CextraExtra data for non-normal controllers
 CanalogJoyData for analog joysticks
 CanalogPadData for analog joypads (controller)
 CnegConData for Namco NeGcon and steering wheels using its protocol
 CSsVagVAG file
 CstatPSXSDK
 Cvchn_s